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Cody Miles
Cody Miles
Lead 2D Artist / Illustrator / Design
San Francisco, United States

Summary

Illustrator / Lead 2D artist / Art director, currently teaching and available for contract work.

Skills

Concept ArtIllustrationStoryboardingMarketing IllustrationGraphic Design2d Art

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp

Productions

    • Mobile Game
      Diner Dash
    • Year
      2015
    • Role
      Senior 2D Artist
    • Company
      Playfirst / Glu
    • Mobile Game
      The Mortal Instruments: City of Bones
    • Year
      2012
    • Role
      Lead Artist
    • Company
      Playfirst
    • Mobile Game
      Tom Clancy's Ghost Recon Commander
    • Year
      2012
    • Role
      Lead Artist
    • Company
      Loot Drop / Ubisoft
    • Mobile Game
      Cloudforest Expedition
    • Year
      2011
    • Role
      Senior Artist
    • Company
      Loot Drop / RockYou

Experience

  • Contract Artist at Massive Black
    SAN FRANCISCO, United States of America
    November 2014 - Present

    Contractor on multiple undisclosed projects. Roles include concept art, illustration, graphic design, logo design.

  • Contract Art Director at Stuntbot Studios
    Manhattan Beach, CA, United States of America
    March 2015 - August 2015

    Brought in to work with outsourcers for various pitch materials and identity design.

  • Lead Artist at Playfirst / Glu
    SAN FRANCISCO, United States of America
    December 2012 - December 2014

    Lead Artist on multiple titles, including The Mortal Instruments: City of Bones, a movie tie-in with Sony Pictures. Senior Artist on flagship titles Diner Dash and Cooking Dash.

  • Lead Artist at Loot Drop
    SAN FRANCISCO, United States of America
    May 2011 - November 2012

    Lead Artist on mobile title Tom Clancy's Ghost Recon Commander for Ubisoft, Senior Artist on Cloudforest Expedition for Rockyou.